I was sorting through my files and found this list of random sci-fi items.

I have no idea why I wrote them.

 

1d10Sci-Fi Items
13 maintenance robots, their power sources torn out and processor-heads crushed. Full of gold wiring.
2Bag of diamond databanks. If you can find a reader you'll discover half of them to be full of space porn.
3Reinforced glass cylinder full of liquid bronze, inscription describes it as an emergency non-death aid. Full of nanites, not designed for you. They'll heal you but there's a 75% chance they'll heal as if you were something else (treat as mutation).
4Black-iron spherical helmet, utterly nondescript outside but lined with sapphires and brass studs inside.
If you put it on you see through the eyes of an exploration probe on a purple jungle planet lightyears away, the things worshiping it erupt in fear and chaos as their god-idol suddenly moves.
You're wearing something that takes years of training to properly master, save vs. Poison to remove it without leaving your consciousness floating somewhere in the blackness of space.
5I'd like to see someone find a dolmantle (from the comic Prophet) as an item, but one that's been in the dark, in a box, in a cave, growing steadily more insane.?
Roll loyalty on fumbles or when exposed to awkward social situations to keep it from flipping out. It can replace a lost limb but on the first critical hit inflicted against you it leaps upon the attacker and smothers them, using their body as a skeleton as it runs away screaming.
When you sleep it creeps up around your ears and whispers softly to you all through the night.
Can be used as a breather to survive underwater or in noxious environments, roll loyalty with a penalty equal to days you haven't fed it to stop it trying to pull out your tongue.?
6Softly keening bright pink mushrooms gently swaying atop an indistinguishable rotted pile. If you sing back to them they release a soft pink mist of spores into the air that fill you with euphoria for the next d6 turns. Nothing can bring you down, everything seems good, everything feels wonderful, everything..
If you eat one inhuman screaming fills your brain for the next week.
7The coffin is almost overflowing with loose sheets of yellowed paper. They are filled with maddened scrawl and diagrams and calculations and degenerate ranting.
It will take d2 weeks of research to read through it all, after which you will be able to build a self-sustaining d8 damage disintegrator beam from scrap pipe, lightbulbs and rat faeces. Save or gain a random Insanity.
8Looking through the glass you can see strands of translucent resin interlaced over the inner surface. In the center are two fist-sized yellow crystals the texture of gold.
d6 days after removing them from the coffin they will "hatch", melting into an ooze that smells like cinnamon and absorbing into the first fleshy thing they can find, taking over their mind, colonising them from within, consuming all the meat they can kill while they search for a cozy place to nest. After laying their eggs they will stumble off to some dark filthy place to die and leave a hollowed golden corpse.

50% chance one of them hatches as soon as the coffin is opened.
9A pleasure artifice of unrecognisable gender, wakened by a spark of electricity as you open the coffin lid. Before it was shut off it was ordered to perform some very specific and rather aggressive acts of domination and punishment, and it is nothing if not obedient.
10You open the coffin to find yourself lying in repose. You watch yourself sit up from the ceramic shell, joints creaking as they break out of cryosleep, you watch a mouth stretch open wide, engulfing your vision, full of stars, it consumes you head-first, your body kicks and struggles in the air as you are sucked inside to scream and float an eternity in the infinite blackness of space.
The rest of the party sees you open an empty coffin and carry on as normal.