Hey, so recently I ran a couple of playtest sessions of STEAL THE EYES OF YASHOGGHUH online (it was great, highlights at the end) and to speed things up we used starting equipment packs that I’ve used a few times before.
While we were playing Brendan S asked if I’d published them and since he brought up how useful equipment packs are for streamlining character generation, here’s the packs I’ve been letting people choose randomly – three Sword-Whores, three Adepts/Specialists/Thieves, and three WIZARDS.
There are a couple of “healing potions” in there that mention making saves. If you fail you randomly mutate, or in the case of The Bottled Nectar of the House of Honey and Salt:
Both fail – Your body loses all integrity and slops and expands in a flowing pile of the Velvet Blessing/Saintsblood.
Only CON fail – The flesh of a random body part shifts and groans beneath the skin. Make another CON check each Turn – Until you succeed, make a WIS check every time you exert yourself, if you fail the body part becomes Saintsblood.
There’s also some drugs. For me drugs work like this:
Effects last until you FAIL the associated Ability check, made each Turn.
If you roll a 1 or a 20 on a check you’re addicted.
While addicted, whenever not under the influence of the drug you suffer all of its normal negative effects as well as its withdrawal effects, and all checks involving the associated Ability Score are Doomed (checks that would already be Doomed are Double Doomed).
After each full day without the drug, make the associated Ability check to recover from addiction.
Quick, easy, smooth.
Doomed means you roll twice and take the worst. Yes that’s the same as Disadvantage. No there is no replacement for Advantage.
ANYWAY HERE’S THE EQUIPMENT